Reviews

Seven Second Delay

Seven Second Delay

Mila has 7 seconds. 7 seconds to fight. 7 seconds to escape.

Seeking a new life on the futuristic Isles, Mila’s time runs out – she’s captured by Agents, who implant her with a phone that broadcasts her every move. Now she’s on the run, hounded by an elite fighting force who is convinced she poses a dangerous threat to society. Her only advantage: a seven second delay.

It’s a race against time.

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Fahrenheit 451

Fahrenheit 451

The terrifyingly prophetic novel of a post-literate future.

Guy Montag is a fireman. His job is to burn books, which are forbidden, being the source of all discord and unhappiness. Even so, Montag is unhappy; there is discord in his marriage. Are books hidden in his house? The Mechanical Hound of the Fire Department, armed with a lethal hypodermic, escorted by helicopters, is ready to track down those dissidents who defy society to preserve and read books.

The classic dystopian novel of a post-literate future, Fahrenheit 451 stands alongside Orwell’s 1984 and Huxley’s Brave New World as a prophetic account of Western civilization’s enslavement by the media, drugs and conformity.

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End of Days (Penryn & the End of Days #3)

End of Days (Penryn & the End of Days #3)

After a daring escape from the angels, Penryn and Raffe are on the run. They’re both desperate to find a doctor who can reverse the twisted changes inflicted by the angels on Raffe and Penryn’s sister. As they set off in search of answers, a startling revelation about Raffe’s past unleashes dark forces that threaten them all.

When the angels release an apocalyptic nightmare onto humans, both sides are set on a path toward war. As unlikely alliances form and strategies shift, who will emerge victorious? Forced to pick sides in the fight for control of the earthly realm, Raffe and Penryn must choose: Their own kind, or each other?

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Angelfall (Penryn & the End of Days #1)

Angelfall (Penryn & the End of Days #1)

It's been six weeks since angels of the apocalypse descended to demolish the modern world. Street gangs rule the day while fear and superstition rule the night. When warrior angels fly away with a helpless little girl, her seventeen-year-old sister Penryn will do anything to get her back.

Anything, including making a deal with an enemy angel.

Raffe is a warrior who lies broken and wingless on the street. After eons of fighting his own battles, he finds himself being rescued from a desperate situation by a half-starved teenage girl.

Traveling through a dark and twisted Northern California, they have only each other to rely on for survival. Together, they journey toward the angels' stronghold in San Francisco where she'll risk everything to rescue her sister and he'll put himself at the mercy of his greatest enemies for the chance to be made whole again.

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Ghost in the Machine (Steam and Cyber Series #1)

Ghost in the Machine (Steam and Cyber Series #1)

Josephine, Bodhi, and Caroline, live in a scientifically advanced Victorian London as the Industrial Revolution is in full swing. Infrared goggles, dirigibles, and analog computers exist alongside bustles, parasols, and high tea. On the grounds of an Old Saxon church, three strange net-runners arrive from a future where everyone is assigned a barcode from the moment of birth. What you buy, what you read, your health care history, your bank accounts, your measured intelligence, are all captured by this barcode and sent to the feed of OmniCorp. Human data mining forms the basis of a massive Industrial Complex, a thinly veiled profit center, based on the control of human behavior. To interrupt the inception of OmniCorp, the net-runners, a subversive underground group, enlist the aid of the steampunk Victorians to thwart a meeting between two men, who hundreds of years earlier, laid the foundation for OmniCorp. Extraordinary figures race toward a rendezvous with history, weave in and out of time, fight evil steampunk automatons, hide in Victorian brothels, fight Indian mutinies, and take refuge in dystopian cyberpunk pawnshops, to insure a future where personal privacy is protected over corporate power.

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Neuromancer (Sprawl #1)

Neuromancer (Sprawl #1)

The Matrix is a world within the world, a global consensus- hallucination, the representation of every byte of data in cyberspace…

Case had been the sharpest data-thief in the business, until vengeful former employers crippled his nervous system. But now a new and very mysterious employer recruits him for a last-chance run. The target: an unthinkably powerful artificial intelligence orbiting Earth in service of the sinister Tessier-Ashpool business clan. With a dead man riding shotgun and Molly, mirror-eyed street-samurai, to watch his back, Case embarks on an adventure that ups the ante on an entire genre of fiction.

Hotwired to the leading edges of art and technology, “Neuromancer” ranks with “1984” and “Brave New World” as one of the century's most potent visions of the future.

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Ignite the Shadows

Ignite the Shadows

Sixteen-year-old Marci Guerrero is one of the best teen hackers in Seattle. However, she’d give up all her talents to know she isn’t crazy.

Marci feels possessed by what she perceives as shadowy spectres that take control of her body and make her do crazy things. While spying on the clandestine group known as IgNiTe, she’s confronted by the leader, James McCray. His presence stirs the spectres inside her brain into a maddening frenzy. Her symptoms and ability to control them don’t go unnoticed by James, who soon recruits her and shows her the awful truth.

Half of the world’s population is infected by sentient parasites. They bind themselves to the human brain and replace the pathways for all thoughts and actions. The creatures then morph their hosts into grotesque monsters with extraordinary strengths. Winged, clawed, fanged half-humans become living nightmares. Now Marci wishes she was crazy, because the truth is worse.

She’s infected.

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Pathfinder (Pathfinder #1)

Pathfinder (Pathfinder #1)

Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain.

Rigg’s birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent…or forfeit control of his destiny.

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The Least Envied (Songs Unsung #2)

The Least Envied (Songs Unsung #2)

Cast back in time to a perilous wasteland, Andrew is tasked with recording the fate of an individual history has chosen to ignore. Threatened by knee-high creatures called Wogs, an enigmatic beast known as the Forest Monster, and the man orchestrating the slow annihilation of the world, Andrew discovers all hope for salvation and survival rests with a boy without a history.

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Never Let Me Go

Never Let Me Go

As a child, Kathy – now thirty-one years old – lived at Hailsham, a private school in the scenic English countryside where the children were sheltered from the outside world, brought up to believe that they were special and that their well-being was crucial not only for themselves but for the society they would eventually enter. Kathy had long ago put this idyllic past behind her, but when two of her Hailsham friends come back into her life, she stops resisting the pull of memory.

And so, as her friendship with Ruth is rekindled, and as the feelings that long ago fueled her adolescent crush on Tommy begin to deepen into love, Kathy recalls their years at Hailsham. She describes happy scenes of boys and girls growing up together, unperturbed – even comforted – by their isolation. But she describes other scenes as well: of discord and misunderstanding that hint at a dark secret behind Hailsham’s nurturing facade. With the dawning clarity of hindsight, the three friends are compelled to face the truth about their childhood–and about their lives now.

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