Reviews

Wish for Me (The Djinn Order #1)

Wish for Me (The Djinn Order #1)

When the snarky Glory St. Pierre discovers the gold mechanical vase in her deceased grandmother’s basement, she has no idea that she has uncovered a priceless treasure: a genie lamp. With a real genie inside. A very sexy genie with a not-so-sexy grudge against the entire human race.

Irving Amir hates being called a genie. He’s a Djinn, and he is none too happy to be in the service of Glory, who is as intolerable, and beautiful, as humans come. Now he owes her his gratitude for freeing him and three wishes. Damn his luck.

But an arrow through the shoulder alerts Irving to the fact that he is being hunted, and after a truce dinner with Glory ends with them both almost being killed, hating each other goes right out the window. As feelings change and love starts to develop, they must dig through the secrets and lies to find the truth...a truth neither of them will ever see coming.

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The Choosing (The Pruxnae #2)

The Choosing (The Pruxnae #2)

Ziri Mokuru has lived her entire life in the rural village of Arden Hollow on the planet Tersi. While her parents are off having adventures and being Very Important People, she’s struggled simply to find a place where she belongs. One night, she investigates a disturbance in her home and discovers an armor-clad man sorting through her belongings. Her first thought is for her parents’ safety, not to question why this man is in her home late at night without even the courtesy of knocking. After all, no one among the trusting Tersii breaks into someone else’s home without a good reason.

Ryn abid Alna has an excellent reason for sneaking into Ziri’s home. After years spent scraping together enough vud for the bride price, he’s finally ready to steal a wife. One look at Ziri’s sweet smile and Ryn decides no other woman will do. She can fix anything she touches, so why not the loneliness he’s lived with since he was enslaved as a young boy?

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The Host

The Host

Melanie Stryder refuses to fade away. The earth has been invaded by a species that take over the minds of human hosts while leaving their bodies intact. Wanderer, the invading "soul" who has been given Melanie's body, didn't expect to find its former tenant refusing to relinquish possession of her mind.

As Melanie fills Wanderer's thoughts with visions of Jared, a human who still lives in hiding, Wanderer begins to yearn for a man she's never met. Reluctant allies, Wanderer and Melanie set off to search for the man they both love.

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Ghost in the Machine (Steam and Cyber Series #1)

Ghost in the Machine (Steam and Cyber Series #1)

Josephine, Bodhi, and Caroline, live in a scientifically advanced Victorian London as the Industrial Revolution is in full swing. Infrared goggles, dirigibles, and analog computers exist alongside bustles, parasols, and high tea. On the grounds of an Old Saxon church, three strange net-runners arrive from a future where everyone is assigned a barcode from the moment of birth. What you buy, what you read, your health care history, your bank accounts, your measured intelligence, are all captured by this barcode and sent to the feed of OmniCorp. Human data mining forms the basis of a massive Industrial Complex, a thinly veiled profit center, based on the control of human behavior. To interrupt the inception of OmniCorp, the net-runners, a subversive underground group, enlist the aid of the steampunk Victorians to thwart a meeting between two men, who hundreds of years earlier, laid the foundation for OmniCorp. Extraordinary figures race toward a rendezvous with history, weave in and out of time, fight evil steampunk automatons, hide in Victorian brothels, fight Indian mutinies, and take refuge in dystopian cyberpunk pawnshops, to insure a future where personal privacy is protected over corporate power.

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Neuromancer (Sprawl #1)

Neuromancer (Sprawl #1)

The Matrix is a world within the world, a global consensus- hallucination, the representation of every byte of data in cyberspace…

Case had been the sharpest data-thief in the business, until vengeful former employers crippled his nervous system. But now a new and very mysterious employer recruits him for a last-chance run. The target: an unthinkably powerful artificial intelligence orbiting Earth in service of the sinister Tessier-Ashpool business clan. With a dead man riding shotgun and Molly, mirror-eyed street-samurai, to watch his back, Case embarks on an adventure that ups the ante on an entire genre of fiction.

Hotwired to the leading edges of art and technology, “Neuromancer” ranks with “1984” and “Brave New World” as one of the century's most potent visions of the future.

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Ignite the Shadows

Ignite the Shadows

Sixteen-year-old Marci Guerrero is one of the best teen hackers in Seattle. However, she’d give up all her talents to know she isn’t crazy.

Marci feels possessed by what she perceives as shadowy spectres that take control of her body and make her do crazy things. While spying on the clandestine group known as IgNiTe, she’s confronted by the leader, James McCray. His presence stirs the spectres inside her brain into a maddening frenzy. Her symptoms and ability to control them don’t go unnoticed by James, who soon recruits her and shows her the awful truth.

Half of the world’s population is infected by sentient parasites. They bind themselves to the human brain and replace the pathways for all thoughts and actions. The creatures then morph their hosts into grotesque monsters with extraordinary strengths. Winged, clawed, fanged half-humans become living nightmares. Now Marci wishes she was crazy, because the truth is worse.

She’s infected.

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Brave New World

Brave New World

Far in the future, the World Controllers have created the ideal society. Through clever use of genetic engineering, brainwashing and recreational sex and drugs, all its members are happy consumers. Bernard Marx seems alone harbouring an ill-defined longing to break free. A visit to one of the few remaining Savage Reservations, where the old, imperfect life still continues, may be the cure for his distress...

Huxley's ingenious fantasy of the future sheds a blazing light on the present and is considered to be his most enduring masterpiece.

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Pool of Echoes

Pool of Echoes

Jordan Mitchfield is heir to a media empire worth billions. He also sees and hears things that aren’t there. Then someone close puts him in an insane asylum against his will.

When it looks like there is no way out but to take his own life, he is stopped. Is it a vision? Is what he’s seeing actually real? Is it even part of this dimension? Whatever it is, it opens his cell door and throws him into a dangerous time-travel adventure through his memories.

As he goes deeper into the Pool of Echoes, he is forced to confront everything he has ever known, reconstruct his own mental health, and play a role in something much larger than himself.

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Glory Road

Glory Road

E. C. "Scar" Gordon was on the French Riviera recovering from a tour of combat in Southeast Asia , but he hadn't given up his habit of scanning the Personals in the newspaper. One ad in particular leapt out at him:

"ARE YOU A COWARD? This is not for you. We badly need a brave man. He must be 23 to 25 years old, in perfect health, at least six feet tall, weigh about 190 pounds, fluent English, with some French, proficient in all weapons, some knowledge of engineering and mathematics essential, willing to travel, no family or emotional ties, indomitably courageous and handsome of face and figure. Permanent employment, very high pay, glorious adventure, great danger. You must apply in person, rue Dante, Nice, 2me étage, apt. D."

How could you not answer an ad like that, especially when it seemed to describe you perfectly? Well, except maybe for the "handsome" part, but that was in the eye of the beholder anyway. So he went to that apartment and was greeted by the most beautiful woman he'd ever met. She seemed to have many names, but agreed he could call her "Star." A pretty appropriate name, as it turned out, for the empress of twenty universes.

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Pathfinder (Pathfinder #1)

Pathfinder (Pathfinder #1)

Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain.

Rigg’s birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent…or forfeit control of his destiny.

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