Reviews
Sue's Seduction
Middle aged, overweight, depressed and lonely, Susan Kent, becomes part of an anti-aging clinical trial and is offered a new lease on life. She swiftly transforms into a budding beauty. Her newfound tender age brings opportunities, lovers and tragedy. Sue's youthful path takes her on a journey that she never could have imagined and catastrophe brings sobering consequences. Compassionate attorney, Roger Grayson, enters her life and saves the day. In the end does Susan choose youth or the promise of love?
The Maze Runner
If you ain’t scared, you ain’t human.
When Thomas wakes up in the lift, the only thing he can remember is his name. He’s surrounded by strangers—boys whose memories are also gone.
Nice to meet ya, shank. Welcome to the Glade.
Outside the towering stone walls that surround the Glade is a limitless, ever-changing maze. It’s the only way out—and no one’s ever made it through alive.
Everything is going to change.
Then a girl arrives. The first girl ever. And the message she delivers is terrifying.
Remember. Survive. Run.
In Real Life
Anda loves Coarsegold Online, the massively-multiplayer role playing game that she spends most of her free time on. It's a place where she can be a leader, a fighter, a hero. It's a place where she can meet people from all over the world, and make friends. Gaming is, for Anda, entirely a good thing.
But things become a lot more complicated when Anda befriends a gold farmer - a poor Chinese kid whose avatar in the game illegally collects valuable objects and then sells them to players from developed countries with money to burn. This behavior is strictly against the rules in Coarsegold, but Anda soon comes to realize that questions of right and wrong are a lot less straightforward when a real person's real livelihood is at stake.
From acclaimed teen author and digerati bigwig Cory Doctorow and rising star cartoonist Jen Wang, "In Real Life" is a sensitive, thoughtful look at adolescence, gaming, poverty, and culture-clash.
Matched (Matched #1)
Cassia has always trusted the Society to make the right choices for her: what to read, what to watch, what to believe. So when Xander's face appears on-screen at her Matching ceremony, Cassia knows with complete certainty that he is her ideal mate... until she sees Ky Markham's face flash for an instant before the screen fades to black.
The Society tells her it's a glitch, a rare malfunction, and that she should focus on the happy life she's destined to lead with Xander. But Cassia can't stop thinking about Ky, and as they slowly fall in love, Cassia begins to doubt the Society's infallibility and is faced with an impossible choice: between Xander and Ky, between the only life she's known and a path that no one else has dared to follow.
The Giver
Jonas's world is perfect. Everything is under control. There is no war or fear or pain. There are no choices. Every person is assigned a role in the Community. When Jonas turns twelve, he is singled out to receive special training from The Giver. The Giver alone holds the memories of the true pain and pleasure of life. Now, it is time for Jonas to receive the truth. There is no turning back. (Summary and book cover courtesy of goodreads.com)
Winner of the 1994 Newbery Award
American Gods
Days before his release from prison, Shadow's wife, Laura, dies in a mysterious car crash. Numbly, he makes his way back home. On the plane, he encounters the enigmatic Mr Wednesday, who claims to be a refugee from a distant war, a former god and the king of America.
Together they embark on a profoundly strange journey across the heart of the USA, whilst all around them a storm of preternatural and epic proportions threatens to break.
Scary, gripping and deeply unsettling, AMERICAN GODS takes a long, hard look into the soul of America. You'll be surprised by what and who it finds there...
Twenty Thousand Leagues Under the Sea
French naturalist Dr. Aronnax embarks on an expedition to hunt down a sea monster, only to discover instead the Nautilus, a remarkable submarine built by the enigmatic Captain Nemo. Together Nemo and Aronnax explore the underwater marvels, undergo a transcendent experience amongst the ruins of Atlantis, and plant a black flag at the South Pole. But Nemo's mission is one of revenge-and his methods coldly efficient.
Children of the Mind (Ender Quartet, #4)
With this conclusion to his famous "Ender's Saga" Card returns to the story of Ender Wiggin, hero of the Hugo and Nebula Award-winning Ender's Game, Speaker for the Dead, and Xenocide. Now his adopted world, Lusitania, is threatened by the same planet-destroying weapon that he himself used so many years before. Only Jane, the computer intelligence that has evolved with him over 3,000 years can save the three sentient races of Lusitania.
Xenocide (Ender Quartet, #3)
The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.
On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.
Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Starways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered the destruction of the entire planet, and all who live there. The Fleet is on its way, and a second xenocide seems inevitable.
Speaker for the Dead (Ender Quartet, #2)
In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: the Speaker for the Dead, who told of the true story of the Bugger War.
Now long years later, a second alien race has been discovered, but again the aliens’ ways are strange and frightening…again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery…and the truth.